Game Phases
Chapter 1: Survival and Repair
Core Mechanics:
Resource Gathering: Collect metal and food with upgradeable speed and storage capacity
ARC Capsule System: Personal 10-50 m³ storage bay with equipment slots
Mars Credits (MC) Economy: Earn 1 MC for delivering 1 metal + 1 food unit together
Ship Rank System: 7-level progression requiring daily 2-hour shifts
Trading System: Exchange resources and items with other players
Events System: Random events during resource gathering requiring specific items
Basic Items: Permanent items (Autodrill, Tractor, Stimulator, UV-Lamp) with maintenance costs
Ways to Earn:
Connect Juna Superapp Wallet
Resource gathering (metal and food)
Random ship events
4 basic quests and tutorials
Trading with other players
Maintaining ship rank
Team building and referrals
Social media achievements (+20% points for X posts)
Key Features:
Ship store with 30% markup/loss
Item maintenance requiring daily MC payments
Rank discounts (5% maintenance cost reduction, 3% store discount per level)
Mars Credits to Juna Points conversion at chapter end
Chapter 2: Journey to Venus - Technology and Society
New Mechanics:
Skill System: 6 professions (Space Miner, Astrobiologist, Repair Specialist, Engineer, Investor, Cybernetics Specialist) leveling 1-100
Capsule Expansion Modules: 5 types of production modules (3D Microfactory, Lab Centrifuge, Biolab, Microfinance Node, Remote Work Terminal)
Module Slots: 2-7 slots based on Cybernetics skill level
Advanced Resources: Electronic Chips, Rare Earth Minerals, Neural Circuits
Enhanced Items: Level 2 equipment (Autodrill-2, Tractor-2, etc.) and single-use accelerators
Equipment Crafting: Player-manufactured items and modules
Renting System: Rent expensive equipment to other players
Expanded Features:
AI-generated real-time quests teaching decentralized economy
Corporation formation and long-term contracts
Advanced trading mechanics and auctions
More complex production chains
Enhanced achievement system
Chapter 3: Approach to Mars - Advanced Economics
Advanced Mechanics:
Corporation-Owned Ship Modules: Build and manage enterprises and ship sections
Distributed Manufacturing: Multi-player collaboration for ultimate equipment creation
Banking Systems: Credit and deposit mechanics for investment and passive income
Global Quests and Events: Major missions affecting colony development
Strategic Investment Focus: Shift from survival to economic and social infrastructure building
Final Features:
Introduction to Juna's most advanced economic systems
Mass production and resource gathering through player corporations
Final Mars Credits to Juna Points to real Juna tokens exchange
Colony development strategy mechanics
Collaborative decision-making affecting game outcomes
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