Juna Documentation
  • Mars Game
    • Game Story
    • How to Play
      • Basic Gameplay Flow
      • Your ARC Capsule
    • Game Mechanics
      • Resources
      • Shop & Trading
      • Items
      • Quests
    • Progression & Earning
      • Upgrading your rank
      • Mars Credits
      • Juna Points
    • Game Phases
  • Juna Ecosystem
    • The Concept
    • Economic Foundation
  • Juna Services
  • Juna Architecture
  • Juna Token
  • Tokenomics
  • Measurements
  • Banks and the Reserve System
  • Microeconomics
  • Ecosystem Development
  • Our Strategy
  • FAQ & Support
  • Technical Documentation
    • Privacy Policy
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On this page
  • Chapter 1: Survival and Repair
  • Chapter 2: Journey to Venus - Technology and Society
  • Chapter 3: Approach to Mars - Advanced Economics
  1. Mars Game

Game Phases

Chapter 1: Survival and Repair

Core Mechanics:

  • Resource Gathering: Collect metal and food with upgradeable speed and storage capacity

  • ARC Capsule System: Personal 10-50 m³ storage bay with equipment slots

  • Mars Credits (MC) Economy: Earn 1 MC for delivering 1 metal + 1 food unit together

  • Ship Rank System: 7-level progression requiring daily 2-hour shifts

  • Trading System: Exchange resources and items with other players

  • Events System: Random events during resource gathering requiring specific items

  • Basic Items: Permanent items (Autodrill, Tractor, Stimulator, UV-Lamp) with maintenance costs

Ways to Earn:

  • Connect Juna Superapp Wallet

  • Resource gathering (metal and food)

  • Random ship events

  • 4 basic quests and tutorials

  • Trading with other players

  • Maintaining ship rank

  • Team building and referrals

  • Social media achievements (+20% points for X posts)

Key Features:

  • Ship store with 30% markup/loss

  • Item maintenance requiring daily MC payments

  • Rank discounts (5% maintenance cost reduction, 3% store discount per level)

  • Mars Credits to Juna Points conversion at chapter end

Chapter 2: Journey to Venus - Technology and Society

New Mechanics:

  • Skill System: 6 professions (Space Miner, Astrobiologist, Repair Specialist, Engineer, Investor, Cybernetics Specialist) leveling 1-100

  • Capsule Expansion Modules: 5 types of production modules (3D Microfactory, Lab Centrifuge, Biolab, Microfinance Node, Remote Work Terminal)

  • Module Slots: 2-7 slots based on Cybernetics skill level

  • Advanced Resources: Electronic Chips, Rare Earth Minerals, Neural Circuits

  • Enhanced Items: Level 2 equipment (Autodrill-2, Tractor-2, etc.) and single-use accelerators

  • Equipment Crafting: Player-manufactured items and modules

  • Renting System: Rent expensive equipment to other players

Expanded Features:

  • AI-generated real-time quests teaching decentralized economy

  • Corporation formation and long-term contracts

  • Advanced trading mechanics and auctions

  • More complex production chains

  • Enhanced achievement system

Chapter 3: Approach to Mars - Advanced Economics

Advanced Mechanics:

  • Corporation-Owned Ship Modules: Build and manage enterprises and ship sections

  • Distributed Manufacturing: Multi-player collaboration for ultimate equipment creation

  • Banking Systems: Credit and deposit mechanics for investment and passive income

  • Global Quests and Events: Major missions affecting colony development

  • Strategic Investment Focus: Shift from survival to economic and social infrastructure building

Final Features:

  • Introduction to Juna's most advanced economic systems

  • Mass production and resource gathering through player corporations

  • Final Mars Credits to Juna Points to real Juna tokens exchange

  • Colony development strategy mechanics

  • Collaborative decision-making affecting game outcomes

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Last updated 3 days ago