Items
Last updated
Last updated
Items (Equipment) represents the various apparatus, tools, and complex mechanisms necessary for survival within the damaged spacecraft. All equipment was originally stored in the ship's Warehouses, but access became severely limited after the collision with space debris. Due to the ship's original design as a transport vessel rather than a growing internal colony, the quantity of available equipment is strictly limited.
Currently, the future Martian can purchase items only from the ship's store, where quantities are restricted to the supplies taken during takeoff. At this stage of the mission, only four essential items are available to crew members: Autodrill, Tractor, UV lamp, and Stimulator. These represent the core equipment necessary for resource gathering and protection during the first phase of the Mars journey.
All four available items are permanent first-level equipment with unlimited uses. Crew members can also sell items to each other. When purchasing or receiving an item, it moves to the capsule's cargo hold if there is free space available.
All current items require daily maintenance - electricity, spare parts, inspections, so for owning any equipment you must daily pay a small amount of MC. If a Martian doesn't have enough MC to pay the maintenance bill, the item's use is frozen until enough MC appears on the account to be deducted. However, you can always sell the item to another player or to the ship's store. Ship rank provides a discount on maintenance costs.
Items have fixed prices and fixed effects, ensuring no balance disruption between players with different upgrade levels. This also allows Martians to accurately determine the market value of items. The ship's engineers are working on improving capsule technology, and as the journey progresses, new possibilities will emerge for the crew.
Autodrill is a complex and compact drilling apparatus, originally designed for rough terraforming. It has been modified to work in zero gravity, mining various metals, ores and crystals from asteroids. To capture a mineral-rich meteorite, it is necessary to activate Autodrill, which will fly to this meteorite and capture its chunk.
Autodrill is a permanent first-level item with unlimited uses. As a multi-use item, it requires maintenance - electricity, spare parts, inspections, so for owning it you need to pay a small amount of MC daily. Ship rank provides a discount on maintenance costs.
Cost: 60 MC
Maintance: 2.2 MC/day
Tractor is towing equipment, originally created for moving cargo from the ship during the primary colonization phase. Thanks to reinforced load-bearing structures and engines, increased maneuverability, they are actively used for approaching and moving away asteroids and other space bodies from the ship's territory. To deflect a dangerous piece of space debris, you need to release a Tractor.
Like Autodrill, Tractoкr is a permanent first-level item that has unlimited uses. The item requires daily maintenance for a small amount of MC, while ship rank reduces these maintenance expenses.
Cost: 40 MC
Maintance: 1.1 MC/day
UV lamp is originally medical equipment for disinfection, in farming it is required for destroying harmful bacteria and viruses on plants, sterilization, protecting organics. Infection destroys the harvest if you don't use the UV lamp for disinfection in time.
UV lamp represents a permanent first-level item in the first chapter of the game. The item has a fixed cost and requires daily maintenance in the form of small MC payments, while ship rank provides a discount on these expenses.
Cost: 40 MC
Maintance: 1.1 MC/day
Stimulator is a synthesizer of sunlight and proper radiation, necessary for organic growth. The only tool that performs its original functions without changes and modifications. Abundant mutation increases organic collection if the farmer uses fertilizer Stimulator in time.
Stimulator is a permanent item with fixed price and fixed effect, which does not create balance disruption between players with different upgrade levels. As a multi-use item, it requires daily maintenance expenses, which are reduced depending on the player's ship rank.
Cost: 60 MC
Maintance: 2.2 MC/day
Your ship rank directly affects your purchasing power and operational efficiency throughout the Juna ecosystem. As you advance through the seven-tier ranking system (from Worker to Section Administrator), you unlock progressively better economic conditions that make item ownership more sustainable and profitable.
Rank-Based Dicount Structure:
Maintenance cost reduction: 5% decrease per rank level
Store Discount: 3% reduction per rank level