Game Design & Timeline
How to Play
Juna SuperApp
The primary method: Juna SuperApp available on Android PlayStore and iOS AppStore. Advantages include:
Access to the features and functionalities of the Juna ecosystem.
More favorable exchange rates and fees for in-game transactions.
Exclusive bonuses for conducting in-game transactions through the app.
Automatic creation and integration of a Juna blockchain crypto wallet upon starting the game.
Telegram @mars_program_bot An alternative method: A Telegram game bot, which also allows the connection of a Juna crypto wallet.
Both methods provide access to all game content. Players can enjoy the game and earn rewards independently, without interacting with others, or participate in cooperation and trading with other players.
Game World
The game tells the story of a thrilling adventure of brave pioneers and future Martians. Battling dangers and exploring the cosmos, they travel aboard a massive ship to establish the first settlement on Mars and create a thriving colony based on a fair and reliable economic system. Along the way, they develop their skills and earn capital by completing missions, gathering resources, and trading.
Chapter 1: Survival and Repair (April 12 – June 12, 2025)
The first chapter narrates the repair of the ship following an accident, resource gathering, establishing rules and connections among crew members, and preparing for an extended space journey to Venus and later Mars.
The year 2024 was Earth's last peaceful year. Short-sighted governments had been overspending for years, borrowing from future generations. After a series of local conflicts, recessions, and natural disasters, the planet plunged into a severe economic and ecological crisis, threatening humanity's survival.
Amid this collapse, visionary leaders, activists, and thinkers recognized that Earth's mounting contradictions were unresolved. They foresaw a prolonged and challenging crisis for the economy, culture, technology, and humanity itself. The decision was made to use advanced space exploration technologies to build and launch massive ships for Mars colonization and terraforming. This new project, "Juna," became humanity's hope for preserving its achievements and starting a new civilization.
A colossal spaceship was constructed to transport the first few tens of thousands of settlers to Mars. Additional ships were planned for launch months and years later. The life-support systems on the ship were designed to sustain humans for nine months, the time needed to reach Mars via the most efficient trajectory, plus several additional months while waiting for the ideal launch window.
Future Martians understood they would start from scratch in the new world. Personal belongings and valuables were left behind to make room for additional people and the machinery necessary for settlement and terraforming. The pioneers drafted a memorandum and unanimously agreed that on the new planet, their survival would depend on their skills, knowledge, and diligence. They aimed to build a fair society that retained healthy competition among individuals and ideas.
The settlers decided their society would be democratic, balanced, equal, and market-oriented. They took the best elements of old Earth's governance systems and worked to create a fair authority structure encouraging innovation, collaboration, and integrity. The new colony would be governed wisely, with major decisions subjected to multi-stage collective voting. The governing council members would rotate periodically, including recognized experts, active citizens, and even a random selection of individuals to represent all viewpoints and prevent bias or power concentration.
The ship launched as scheduled. However, after reaching low orbit at 600 km, it collided with space debris—remnants of a disguised military satellite. The collision damaged one of the ship's engines, making it clear the ship could not reach its destination. Fragments from the damaged engine fell off, harming internal and external systems such as fuel tanks, antennas, solar panels, and landing systems. Fortunately, no lives were lost, but the ship sustained serious damage.
The ship was stabilized at an altitude of 700 km, but continuing on the original trajectory was impossible. Returning to Earth was also not an option, as the ship was not designed for that. Repairs and additional resources were needed, but obtaining sufficient supplies from Earth was impossible in the short term.
The crew included capable and intelligent professionals from various fields. They quickly devised numerous survival solutions: hydroponic farms, oxygen-producing bacterial columns, filtration systems for water and air, and waste recycling. Drones and space sail traps were used to collect dust and small debris to source metals, silicon, and rare elements for repairs. The collected materials were sorted by mineral composition, valuable components were extracted, and the ship’s automated factories and industrial 3D printers—initially intended for the Mars settlement—produced parts, electronics, and equipment. Silicate minerals from the collected dust were ideal for creating ceramic composite panels for the ship's hull and structures.
The crew adopted a temporary onboard currency system called Mars Credits (MC). For every unit of metal collected or food produced and delivered to the ship’s storage, crew members earned MC. This universal currency facilitated trade among the crew and became a measure of each person’s contribution. Upon reaching Mars, earned MC could be exchanged for resources, equipment, and materials for establishing the new settlement. Thus, each crew member’s efforts during the voyage determined their starting capital on Mars.
The currency system, designed by experienced economists, financiers, lawyers, and entrepreneurs, served as a test version of the future settlement’s financial system, ensuring reliable transactions. Crew members also performed community tasks to maintain and repair the ship. The greater their contribution to resource collection, repairs, and mission execution, the more JC credits they earned. These were used to purchase equipment and goods in the ship’s store and through peer-to-peer trading.
Future Martians could join the repair efforts at any time or take breaks for personal reasons. Some were involved from the beginning, while others joined later. Gradually, the crew repaired the ship: first the hull, then solar panels, fuel tanks, pipes, engines, and electronic systems. Everyone worked together. Some maintained life-support systems, others mined minerals, manufactured parts, or conducted repairs, while others provided help and support.
Piece by piece, system by system, the ship came back to life, responding to commands and maneuvering according to the new flight plan. Although the Martians were saved, their destination remained far away.
Ways to Earn:
Connect to the Juna Superapp Wallet: Players gain access to the future Juna ecosystem through the app.
Resource Gathering: Collect metal and food for ship repair and crew survival. Upgrade gathering systems.
Events: Random ship events players can use to earn income. Use drones and biotech to boost earnings.
Quests: Complete 4 basic missions (3 quests and 1 quiz) to repair systems and learn the rules of the Juna ecosystem.
Personal ARC Capsule: Players start with basic equipment that can be upgraded for more capacity and productivity.
Trading: Exchange resources with other players to optimize the repair process.
Ship Rank: Earn bonuses and rewards for fulfilling ship duties.
Level Up: Gain new levels and earn additional Juna Points.
Share Your Success: Earn extra income by posting achievements on X (formerly Twitter).
Team Building: Invited players receive starter credits along with the inviter.
Capsule
By the beginning of the first chapter, crew members are equipped with a personal semi-autonomous ARC (Autonomous Residential Capsule). These capsules are part of the main ship, capable of minor movements around it, and are used for resource extraction and processing. The capsules are attached to the ship's frame, where future Martians install equipment for food cultivation and material processing.
Expansion modules can be added to the capsule to enhance protection against hazards and improve production efficiency. Each capsule features a storage bay, whose capacity determines the amount of equipment and materials that can be stored and utilized. Initially, the storage bay is 10 m³ in size, expandable up to 50 m³ through tutorial missions (completion of starting quests). Ship engineers are constantly improving capsule technologies, unlocking new capabilities throughout the journey.
Future Martians
The ship's crew are the future Martians—pioneers and trailblazers. Each has duties aboard the ship that must be performed to earn rewards and increase rank. Missing a shift resets the rank to its initial status. Crew members can use their time to gather resources for ship repairs and supplies, complete tasks and missions, trade, and upgrade their capsules.
Earning Mars Credits (MC)
To encourage versatility, mutual support, and cooperation, the crew decided MC would only be earned by turning in resources—food and metals—together. This policy fostered various forms of cooperation: some crew members split their time between mining metals and growing food, while others specialized in one and traded for the other using MC.
A future Martian earns MC by delivering resources to the ship's storage (both types must be submitted together). For 1 unit of minerals and 1 unit of food, 1 MC is awarded. MC can also be earned through missions, tasks, trading with other crew members, or dealing with the ship's store. MC is used to purchase production upgrades, items, and missing resources. At the end of the flight, accumulated MC will serve as the starting capital for life on Mars, exchanged for Juna tokens (JC) according to a formula considering crew size and activity levels.
Resource Gathering: Minerals (Metals) and Food
Two key parameters govern resource gathering: collection speed and the capacity of the local storage, both of which can be improved with capsule upgrades, modules, and items.
If a pioneer is free, they can begin collecting one of the game resources, a process taking around 2 hours depending on their upgrades. During metal and food mining, the speed and storage capacity influence each other. The amount gathered matches the storage size, and the time spent on the cycle depends on the filling rate of this storage.
Both speed and storage size can be increased through upgrades. However, each successive upgrade level requires greater investment but yields diminishing returns. In the first chapter, five upgrade levels for speed and storage are available for each resource. Future chapters will introduce more levels, as well as items and quest rewards that enhance parameters.
Resource Gathering Events
During resource gathering, players may encounter positive or negative events, revealed after a delay. To avoid negative consequences or fully capitalize on positive outcomes, the Martian must use an item suited to the event. Events in Chapter 1 include:
Mineral-rich meteorite: Provides a significant bonus to mined metals. Requires activating an autodrill drone to collect a fragment.
Dangerous space debris: Damages the resource storage. Requires deploying a tractor drone to deflect it.
Bountiful mutation: Increases organic harvest. Requires using a stimulator fertilizer.
Infection: Destroys crops. Requires a UV lamp for disinfection.
Items
At the start of the journey, future Martians can only purchase items from the ship's store, with quantities limited to the initial supplies brought aboard. Over time, ship engineers replenish stocks, and soon participants will be able to manufacture simple and complex items and equipment using resources.
Items are classified into two types: permanent and single-use, with varying levels. In the first chapter, only permanent first-level items are available, offering unlimited usage. Crew members can also trade items among themselves. When an item is purchased or received, it is stored in the capsule's bay if there is space. If the bay is full and the item is acquired, it is automatically sold back to the ship’s store.
Items have fixed prices and effects to maintain balance between players with different upgrade levels. This also provides Martians with clear market values for items. In future chapters, items will have levels (e.g., Mk1, Mk2) that enhance their efficiency and cost.
Permanent items, unlike single-use ones, require maintenance—electricity, spare parts, and inspections. A small amount of MC is deducted daily for ownership. If a Martian lacks enough MC, the item is frozen until payment is made, but it can still be sold to another player or the store. Higher ship ranks provide discounts on maintenance costs.
Ship Store
The ship's store operates as a monopoly, offering resources and items for MC with a significant markup (about 30%). Items and resources can also be sold here but with a 30% loss in value. Higher ship ranks reduce the impact of these steep markups. Rare items occasionally appear in the store. The store can be accessed via the Juna SuperApp or Telegram, with the SuperApp offering better rates and lower fees.
Ship Rank
Crew members progress through a 7-step quest to increase their ship rank (from worker to section administrator). To advance and maintain rank, they must perform 2-hour shifts every 24 hours (mandatory tasks for the ship’s needs), earning wages (MC). Each rank level reduces item maintenance costs by 5% and grants a 3% discount in the ship’s store. Missing a shift drops the rank back to level 1.
Trading
Future Martians can trade using the Juna system. Through their personal terminals, players can access the marketplace to view contracts for item and resource sales, accept contracts, and complete transactions. Players can also create contracts to sell resources or items via the "Trading" screen. The marketplace is accessible through the Juna SuperApp or Telegram, with the SuperApp offering more favorable rates and fees.
Quests
Future Martians can complete quests and missions, which will be introduced as the game expands. Four recurring quests are available in the first chapter:
Martian Council: Provides an overview of the game’s story (+10 m³ capsule bay expansion upon first completion; MC for subsequent completions).
Metal Gathering Tutorial: Teaches mineral and metal collection (+10 m³ capsule bay expansion upon first completion; metal for subsequent completions).
Food Cultivation Tutorial: Explains food collection (+10 m³ capsule bay expansion upon first completion; food for subsequent completions).
Trading Tutorial: Introduces resource exchange mechanics and contracts via the Juna system (+10 m³ capsule bay expansion upon first completion; MC for subsequent completions).
Quests are text-based, presenting situations based on prior player choices and offering multiple decision options. Each decision leads to connected story steps, influenced by predetermined probabilities. Players earn or lose Credits or Resources depending on their choices and the defined outcomes.
Juna Points
Juna Points will be proportionally converted into Juna tokens. The rate will be announced at launch. Hold the Juna Points and wait for the exchange option to appear.
For each Mars Credit on the balance at the end of the chapter you can exchange 1 Juna Point. In this case, credits burn out.
The game shows the points earned so far. After claiming, they go to the user's wallet in the Juna SuperApp.
Achievements
Reach rank 7
+50
First time
Use items 25 times
+10
7 days
Use items 100 times
+50
25 days
Use items 500 times
+100
130 days
For 10 team members
+10
First time
For 50 team members
+100
First time
For 100 team members
+200
First time
For 500 team members
+1000
First time
In the top 100
+10
First time
In the top 25
+25
First time
In the top 10
+100
First time
Upon reaching the achievement, the player is prompted to publish a post in X, which gives him an additional +20% points.
Rewards
Successful mission completion earns Mars Credits, which can be used to upgrade equipment or exchanged for Juna Points at chapter’s end.
During this chapter, the Juna team launches the project’s tokenomics on Ethereum and issues tokens that players can later trade for their earned Juna Points.
Chapter 2: Journey to Venus (June 12 – August 12, 2025)
The second chapter tells the story of the journey from Earth to Venus, emphasizing the advancement of technology, society, and the shipboard economy.
The ship transitioned to its new trajectory while the future Martians adapted to their new conditions. Reaching the destination will take many months and several maneuvers around planets and moons. The ship must perform a final gravitational assist around Venus, using its gravity to adjust the course toward Mars. This will allow the ship to descend into Mars’ gravitational well, slow down gradually in a spiral trajectory, and prepare for landing.
Repairs on the ship’s systems continue throughout the journey, but not only that. Part of the resources collected during the flight is stored to improve the initial conditions for building the new settlement. The more additional metals and food collected, the more resources each Martian will receive upon arrival as earned MC are exchanged for essential supplies.
During the journey, the crew could exchange their earned MC for various tools and upgrades to enhance resource collection efficiency. Those working on food and oxygen production invested in additional hydroponic modules to increase yield or powerful lamps to speed up the growth of genetically modified plants. This allowed them to cultivate biomass in larger quantities and harvest it more frequently.
Space miners acquired extensions for their dust-collecting sails, increasing the speed of mineral collection. To process larger batches of valuable elements, they traded MC for additional modules for automatic separators, building entire stacks of these autonomous modular devices in industrial bays.
Engineers developed new upgrades for the capsules, making it possible to install expansion modules. They also designed a training system for future Martians to enhance their skills in production, trade, and resource gathering.
New equipment allowed crew members to independently produce parts, blueprints, and new items used to sustain life aboard the ship, maintain systems, and provide entertainment.
The ship has transitioned to its new trajectory, and the future Martians are acclimating to new conditions. Reaching their destination will take many months and several maneuvers around planets and moons. A final gravitational assist around Venus will adjust the course for Mars, allowing the ship to descend into the planet's gravitational well and gradually decelerate in a spiral trajectory for landing.
Throughout the journey, repair work on the ship's systems continues, but so does resource collection. Some resources gathered en route are stored and will enhance the initial conditions for building the new settlement. The more metals and food gathered, the greater the resources available to each Martian upon arrival, as earned MC will be exchanged for essential supplies.
New Earning Opportunities
Expanded Quests: AI-generated in real-time, these quests teach about the decentralized economy, profit strategies, and the Juna ecosystem, becoming key income sources.
Equipment Upgrades: Enhance the ARC capsule with new modules and tech for better resource gathering and production.
Skill System: Additional character development affecting resource gathering speed, repair efficiency, and trade success. Choose and evolve as: Astro-Miner, Space Farmer, Engineer, Trader, or Cybernetic Specialist.
Expanded Economy: Players can form corporations, sign long-term contracts, and take part in developing the new colony’s economy.
Advanced Trading Mechanics: More complex deals and auctions offer flexibility in using your skills and gear for profit.
New Ship Rank Levels: Offer added benefits and earnings for persistent players.
Resource Production: Production chains allow creation of valuable resources: Electronic Chips, Rare Earth Components, Biodrives.
Equipment Crafting and Use: Microfactories, 3D Printers, Biolabs, Centrifuges, Microfinance Nodes, Remote Controls, Neuralinks, Turbo Drills, Turbo Tractors, Alpha Stimulators, UV Flashes, Auto-Grabs MK1/MK2, Vertical Farms MK1/MK2, and Reserve Modules MK1/MK2 – all offer new ways to earn and trade.
Renting System: Rent out rare and expensive gear to other players for mutual profit.
New Achievements: Earn extra rewards for unlocking new achievement levels and posting them on X.
Player Experience and Skill/Profession System, Skill Levels
Skills are trained from 1 to 100 through resource gathering/production or by attending training courses (requires MC and prevents work during training).
Space Miner: Increases the likelihood of positive events and decreases the likelihood of negative events during mineral collection.
Astrobiologist: Increases the likelihood of positive events and decreases the likelihood of negative events during food collection.
Repair Specialist: Reduces maintenance costs.
Engineer: Reduces the time and cost of producing new resources and items.
Investor: Reduces penalties in the ship's store, improves exchange rates, and increases cargo hold capacity.
Cybernetics Specialist: Increases the number of connectable modules.
Capsule Expansion Modules
Modules are crafted by players and are rare and expensive in the ship's stores.
Each capsule has a limited number of slots for modules, which can be increased with skill. Initially, there are 2 slots, expandable to 7 (every 20 levels of the Cybernetics skill).
3D Microfactory: The primary production module, enabling the manufacture of electronic chips, modules, and items.
Laboratory Centrifuge: Allows the production of rare earth minerals.
Biolab: Enables the production of neural circuits.
Microfinance Node: Provides passive income from existing MC.
Remote Work Terminal: Automatically maintains the ship rank without player involvement.
New Resources
Electronic Chips: Produced with the 3D Microfactory module from metal and organic materials (food).
Rare Earth Minerals: Produced with the Laboratory Centrifuge module from metal.
Neural Circuits: Produced with the Biolab module from organic materials (food).
Item System and Characteristics
Items that modify skill levels: Some items provide bonuses and penalties to player skills (+5 items).
New Craftable Items
Reusable Items (non-permanent): Crafted by players:
Autodrill-2: Enhanced drill for resource gathering.
Tractor-2: Not only deflects dangerous asteroids but also harvests useful fragments.
Stimulator-2: Advanced farming booster.
UF-Lamp-2: Disinfects and increases crop yield.
Single-Use Items: Crafted by players:
Mining Accelerator: Increases metal collection speed.
Growth Accelerator: Increases food collection speed.
Renting System
Rent out rare and expensive gear to other players for mutual profit.
Quests
Four new story quests have been added, with rewards including:
+10 m³ to the cargo hold.
Resource storage capacity upgrades.
Rewards
At the chapter’s end, players can again exchange their Mars Credits for Juna Points – the first step toward the final stage of the game.
Chapter 3: Approach to Mars (August 12 – October 12, 2025)
After a successful slingshot maneuver near Venus, the ship nears Mars and begins preparations for the first colony. Players now have enough resources, experience, and capital to build a sustainable society. Strategic investment and accumulation skills become key – survival evolves into building economic and social ties in the new world. Players are introduced to Juna’s most advanced economic systems.
New Income Opportunities:
Corporation-Owned Ship Modules: Build and manage enterprises and ship sections for mass production and resource gathering, in the interest of player-created corporations.
Distributed Manufacturing: Creating ultimate equipment requires collaborative effort from multiple players.
Global Quests and Events: Take part in major missions that impact colony development and game strategy. Unlock new achievement tiers and rewards.
Banks: Access banking systems to use credit and deposit laws for investment and passive income.
Final Exchange: Mars Credits earned in the game (via Juna Points) can be exchanged at the chapter’s end for real Juna tokens issued on Ethereum.
Rewards
In addition to converting Mars Credits into Juna Points, players receive extra bonuses for collaboration and strategic decisions that influence colony development.
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